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This course introduces students to modern real-time rendering techniques using OpenGL and GPU programming. It covers the graphics pipeline, virtual scene creation, shader-based rendering, and the use of development frameworks such as GLFW and GLEW. Students study geometric transformations, matrix hierarchies, and the full programmable shader pipeline, including vertex, fragment, geometry, and tessellation shaders. The course also addresses advanced topics such as texturing, buffer objects, deferred rendering, and performance optimization, along with best practices for shader development, debugging, and portability.

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