Résumé de section

    • Introduction

      • Overview of Computer Graphics

      • Image Synthesis

      • Image Processing and Computer Vision

    • Modeling

      • Principles of Image Generation

      • Mathematical and Geometrical Models

      • Surface Models

      • Volumetric Models

      • Natural Object Modeling

      • Image-based and Point-based Models

      • Geometric Transformations

      • Z-Buffer Visualization

    • Realistic Rendering

      • Local Illumination Models

      • Ray Tracing Algorithm

      • Acceleration Techniques

      • Global Illumination

        • Light Simulation, Shadows and Transparency

        • Radiosity Technique

        • Stochastic Methods

        • Rendering Equation