Table of Contents
Section outline
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Introduction
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Overview of Computer Graphics
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Image Synthesis
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Image Processing and Computer Vision
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Modeling
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Principles of Image Generation
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Mathematical and Geometrical Models
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Surface Models
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Volumetric Models
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Natural Object Modeling
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Image-based and Point-based Models
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Geometric Transformations
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Z-Buffer Visualization
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Realistic Rendering
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Local Illumination Models
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Ray Tracing Algorithm
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Acceleration Techniques
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Global Illumination
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Light Simulation, Shadows and Transparency
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Radiosity Technique
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Stochastic Methods
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Rendering Equation
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