Chapter 3: Realistic Rendering
Résumé de section
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Chapter Objective
This chapter aims to explain the principles and techniques used to produce realistic synthetic images by accurately simulating the behavior of light within a virtual scene.
Students will explore local illumination models, which calculate direct lighting on objects, as well as global illumination models that account for complex light interactions between surfaces, such as reflection, transparency, and shadows.
The chapter also covers the ray tracing algorithm and its acceleration methods, along with advanced approaches like radiosity, stochastic methods, and the rendering equation, which together enable realistic and physically consistent lighting in 3D scenes.